CURRICULUM
Design Technology
DT Curriculum Intent
Design and Technology develops students’ understanding of the ‘physical’ world. They learn to design, make and evaluate everyday products, considering their own and others’ needs, wants and values. Key concepts include creativity and imagination. Rather than contribute to a disposable society, students become proactive thinkers, able to appreciate the effort, time and resources used to create all products. They explore how they can reduce their impact while still having an impact.
Key Strands
Design
- use research and exploration, such as the study of different cultures, to identify and understand user needs
- identify and solve their own design problems and understand how to reformulate problems given to them
- develop specifications to inform the design of innovative, functional, appealing products that respond to needs in a variety of situations
- use a variety of approaches [for example, biomimicry and user-centred design], to generate creative ideas and avoid stereotypical responses
- develop and communicate design ideas using annotated sketches, detailed plans, 3-D and mathematical modelling, oral and digital presentations and computer-based tools
- select from and use specialist tools, techniques, processes, equipment and machinery precisely, including computer-aided manufacture
- select from and use a wider, more complex range of materials, components and ingredients, taking into account their properties
Make
Evaluate
- analyse the work of past and present professionals and others to develop and broaden
their understanding - investigate new and emerging technologies
- test, evaluate and refine their ideas and products against a specification, taking into
account the views of intended users and other interested groups - understand developments in design and technology, its impact on individuals, society and the environment, and the responsibilities of designers, engineers and technologists
- understand and use the properties of materials and the performance of structural
elements to achieve functioning solutions - understand how more advanced mechanical systems used in their products enable
changes in movement and force - understand how more advanced electrical and electronic systems can be powered and used in their products [for example, circuits with heat, light, sound and movement as inputs and outputs]
- apply computing and use electronics to embed intelligence in products that respond to inputs [for example, sensors], and control outputs [for example, actuators], using
programmable components [for example, microcontrollers]
Technical Knowledge
Cooking & Nutrition
- understand and apply the principles of nutrition and health
- cook a repertoire of predominantly savoury dishes so that they are able to feed
- themselves and others a healthy and varied diet
- become competent in a range of cooking techniques [for example, selecting and
- preparing ingredients; using utensils and electrical equipment; applying heat in different
- ways; using awareness of taste, texture and smell to decide how to season dishes and
- combine ingredients; adapting and using their own recipes]
- understand the source, seasonality and characteristics of a broad range of ingredients.
Cooking & Nutrition
Year 7
Cooking & Nutrition
Students will acquire a range of food skills, increasing in complexity and accuracy, to cook a range of dishes, safely and hygienically, and to apply their knowledge of nutrition and food provenance.
Skills -
Preparation Techniques
• Weighing and measuring
• Chopping
• Peeling
• Rub-in
• Sieving
• Segmenting
• Slicing
Cooking Techniques
• Boiling
• Baking
• Grilling (griddling)
Presentation techniques
• Portion control
• Creativity
Year 8
Cooking & Nutrition
Students will develop and demonstrate a range of food skills, increasing in complexity and accuracy, to cook a range of dishes, safely and hygienically, and to apply their knowledge of nutrition and food provenance. In addition, they will consider the factors that affect food choice, food availability and food waste.
Skills -
Preparation Techniques
• Weighing and measuring
• Chopping
• Peeling
• Rub-in
• Sieving
• Segmenting
• Slicing
Cooking Techniques
• Boiling
• Baking
• Grilling (griddling)
Presentation techniques
• Portion control
• Creativity
Year 9
Cooking & Nutrition
Students will be able to secure and demonstrate a range of food skills, increasing in complexity and accuracy, to cook a wider range of dishes, safely and hygienically, and to apply their knowledge of nutrition and food provenance. In addition, they will consider consumer issues, food and its functions and new trends in food.
Skills -
Preparation Techniques
• Weighing and measuring
• Chopping
• Peeling
• Whisking
• Melting
• Rub-in
• Sieving
• Slicing
• Hydrating
Cooking Techniques
• Boiling
• Baking
• Grilling (griddling)
• Frying
Presentation techniques
• Portion control
• Position on serving dish
• Garnish
• Creativity
Engineering
Year 7
Engineering
Students will design and make a Phone Holder from Resistant Materials. This project will serve as an introduction to a range of tools, equipment, processes and skills which they will use moving forward in Engineering. They will hone their drawing skills by drawing their product in isometric view before learning to colour render in order to represent the materials used in manufacture.
Skills -
Template making
Use of coping and tenon saw
Use of bandfacer, rasp, file and abrasive paper
Marking out
Use of pillar drill
Use of line bender and sheet metal bender
Use of rivet gun
Designing
Annotation
Rendering techniques
Evaluation & reflection
Year 8
Engineering
Students will design and make an LED Lamp prototype from Resistant Materials. They will develop a range of practical skills and hone their drawing skills and presentation techniques.
Skills -
Use of coping and tenon saw
Use of bandfacer, rasp, file and abrasive paper
Marking out
Use of pillar drill
Thermoforming
Vacuum forming
Soldering & wiring
Sketching
Rendering techniques
Evaluation & reflection
Year 9
Engineering
Students will design and make a clock for The Design Museum. They will use mood boards to inform their design. Once designed, they will realise their idea by making a prototype.
Skills -
Sketching techniques
Rendering & presentation techniques
Annotation & labelling
Marking out
Use of appropriate tools for cutting, shaping and finishing techniques in wood and acrylic.
Vector drawing using 2D design to produce CAD/CAM laser cut components
Assembly methods using standard component parts.
Year 10 And Year 11 (KS4)
Key Strands
Research, Analysis and Design
Engineering design is a process used to identify market opportunities and solve problems which contribute to the development of new products and systems. This is so learners who wish to study the processes involved in designing new engineered products and the requirements of a design specification. Through research and practical activities, learners will understand how market requirements and opportunities inform client briefs and will use practical skills such as drawing, computer modelling and model making to communicate design ideas.
Engineering Design encourages learners to communicate and consult with a client to develop a viable and innovative product. Learners will apply practical skills to produce a prototype in the form of a model and test design ideas to inform further product development. Through reflection, learners evaluate the prototype, making a comparable outcome against specification points, and assess possible, practical solutions and improvements to their prototype design.
Planning, Prototyping and Testing
Key Skills
Design briefs, design specifications and user requirements
Understand the design cycle and the relationship between design briefs and design specifications. Understand the requirements of design specifications for the development of a new product. Know about the wider influences on the design of new products.
Know how commercial production methods, quality and legislation impact on the design of products and components.
Be able to research existing products.
Be able to analyse an existing product through disassembly.
Product analysis and research
Developing and presenting engineering designs
Year 10
3D design realisation
Engineering Y10 R105
This unit provides the opportunity for learners to develop their understanding of the requirements of design briefs and design specifications for the development of new products. Through research and practical activities, learners will understand how consumer requirements and market opportunities inform design briefs. Learners will understand the overall design process through study of the design cycle, existing product and life cycle analysis, study of new and improved materials and manufacturing processes, and how these and other factors influence a design solution. On completion of this unit, learners will understand the design cycle, the requirements for a design brief and design specification for the development of a new product and how effective research data is necessary to inform the development of a design solution. Learners studying for the Certificate will be able to apply knowledge and understanding gained in this unit to help develop their skills further during the completion of units R107 and R108.
Skills -
All student will be able to understand what a design brief is and how it is used in the development of new products. They will be able to suggest criteria through research that is required in the new product by writing a design specification. Leaners will understand the design cycle and its iterative process. Understand their design cycle and the relationship between design briefs and design specifications. Know the importance of identifying design needs and be able to understand the relationship between the design brief and the design specification. Learn how the requirements and the design specification are important for the development of a new product be able to understand user needs. Be able to understand product requirements learn how manufacturing considerations will be used in the development of a new product. How to understand production costs including tooling machinery labour and overheads Understand the importance of regulations and safeguarding designs. Pupils will learn about the wider influences on the design of new products this will include the understanding of market forces cultural and fashion trends and legislate legislative design requirements. They will be able to protect designs and understand their links to inspirational and iconic products. Have an understanding of their life cycle and understand a life cycle analysis. Be able to develop new products through sustainable design. Be able to suggest advances in technology including new and emerging materials and technologies. Highlight environmental pressures on the development of new products.
Engineering Y10 R106
This unit will enable learners to perform effective product analysis. They will research existing solutions and assess the development of engineered products. Learners will develop dextrous skills and gain practical experience of product assembly and disassembly to appreciate manufacturing processes, design features and materials used. This unit develops learner’s creativity and critical analysis through an understanding of the principles behind good design. They will consider what makes a good product sell by analysing existing solutions. On completion of this unit, learners will understand how to perform effective product analysis and evaluation through research and product assembly and disassembly procedures to appreciate product design features.
Skills -
Know how commercial production methods, quality and legislation impact on the design products. Understand scale of production and the impact this has on a product. The impact of the manufacturing process product design. Considerations for product end of life. Reusing products and components. The importance of conforming to legislation, quality and safety standards. Be able to research existing products. Use research methods to inform product analysis. Understand strengths and weaknesses of a existing products. Use of methods to summarise research outcomes. Have the ability to analyse an existing product through disassembly. Be able to use sources and procedures for disassembly. Use appropriate tools and instruments during disassembly procedures. Be able to analyse an existing product through disassembly. Understand how to complete a practical disassembly activity.
Engineering Y10 R107
This unit develops techniques in generation, concept development and the communication of design ideas using hand rendering and computer-based presentation techniques including computer aided design software. Learners will generate design ideas using a mixture of detailed hand rendering and computerbased presentation techniques including computer aided design in 2 and 3 dimensions. Learners will gain skills in annotation and labelling techniques, such as showing key features, functions, dimensions, materials, construction/manufacture methods. On completion of this unit, learners will have developed knowledge and understanding of how to communicate design ideas through hand rendering and computer-based techniques
Skills -
Student will be able to generate design proposal using a range of techniques. They will develop hand drawing techniques using sketching. Acquire the skill of sketching in 2D and 3D. Bea able to use different 2D views. Present 3D sketches in isometric, oblique, one-point perspective and two-point perspective. Rendering using shade tone and texture to present ideas. Annotation and labelling to help communicate ideas and concepts. The use of ICT software to enhance, enrich and modify design proposals. Know how to develop designs using engineering drawings and annotation. 3d engineering drawing such as orthographic projection, isometric and oblique. Engineering drawings will also include the use of scale, tolerance and dimensions as well as show assemblies and exploded views. How to present engineering drawings in Computer Aided Design (CAD). Develop CAD drawings in 3D from sketch based drawing and solid modelling. They will be able to assemble the individual parts. Show alternative ideas in CAD as well as exploded drawings, assembly drawings and third angle orthographic projection. Present ideas and concepts professionally so that they can be presented to an audience.
Year 11
Engineering Y10 R039
Unless designers can communicate their ideas to others, then it is unlikely that their engineering designs will be fully appreciated. By using drawing skills designers can provide a far better sense of what a new product will look like and encourage the creative process that can enhance a successful design. n this unit you will learn how to develop your techniques in sketching and gain industrial skills in engineering drawing using standard conventions that include dimensioning, line types, abbreviations, and representation of mechanical features. You will enhance your confidence and capabilities by using computer aided design (CAD), 2D and 3D software, to produce accurate and detailed drawings and models that visually communicate your designs.
Skills -
This is assessed by a set assignment. In this unit you will learn how to use sketching and engineering drawings to communicate your ideas. Topics include:
o Manual production of freehand sketches
o Manual production of engineering drawings
o Use of computer aided design (CAD)
Students must be able to produce freehand sketches of a design idea or design proposal using rendering techniques: thick/thin lines; texture; shading and annotation to demonstrate the design. When designing students will need to produce a range of design ideas and proposals that respond to the specification provided, using both 2D and 3D techniques and utilise graphical communication methods to enhance their ideas. Students will need to develop one design proposal further using rendering techniques to present both 2D and 3D sketches. Detailed annotation and labelling should be used to help describe the function, features, material choices, assembly methods etc. Work should explain how their design meets the design specification provided. Pupils will need to be able to produce a 3rd angle orthographic drawing and an assembly drawing for a design proposal. They must use the correct standards and conventions. Manual production of drawings will be completed using drawing boards or 2D CAD software. They will produce a range of engineering drawings following standard conventions (BS EN 8888). To demonstrate their design proposal, students should utilise a range of assembly drawing techniques. CAD software will be used to produce formal presentation design proposals. Students must demonstrate skill in using 2D and 3D CAD modelling
Engineering Y11 R108
This unit requires learners to apply practical skills to produce a prototype product or model using craft-based modelling materials alongside computer-controlled or rapid-prototyping processes. Learners will produce a prototype product in the form of a model and test design ideas in a practical context, to inform further development utilising more complex production processes. Learners will evaluate the prototype making a comparison of the outcome against the product specification and evaluate potential improvements in design such as features, function, materials, aesthetics and ergonomics and make suggestions on improvements to the final product. On completion of this unit, learners will be able to use knowledge gained to apply practical skills in the use of tools and equipment to produce a prototype
Skills -
Interpretation of a product specification. Exploring possible materials used for prototyping or modelling. Producing parts list and cutting list prior to making. Identifying appropriate PPE used when working with tools, machines and manufacturing methods. Time planning using flow charts, tables and Gannt charts. Recording the procedures of making a prototype or model. Evaluating the making techniques used to determine whether they have been the most appropriate. Recognising potential hazards and producing risk assessments to manage the hazards. Testing the process and outcomes during the stages of production. Evaluating at various stages of the making process so that potential outcome will be fit for purpose. Safe use of hand and machine tools.
Engineering Y11 R040
Designers need an understanding of how products are manufactured to ensure that their ideas can be produced effectively. Analysing how products are made can help to inform designs, and it can be useful to disassemble existing products to discover how they function and how they were manufactured. In this unit you will learn how designers can quickly create and test models to develop a working prototype of a design. You will develop your virtual modelling skills using computer aided design (CAD) 3D software, to produce a high-quality model that will be able to simulate your design prototype. You will also develop your physical modelling skills using modelling materials or rapid-prototyping processes to produce a physical prototype.
Skills -
Students will learn to use ACCESS FM to analyse the specified product and compare products using an appropriate customer driven engineering matrix. Both primary and secondary research will be undertaken to identify the strengths and weaknesses of existing products. A product disassembly will be carefully undertaken, under close supervision, following safety guidelines, to analyse how it is made and assembled. When planning students should include step-by-step photographic evidence of the disassembly and explain how they used tools and instruments safely. 3D CAD software will be used in order to produce a virtual 3D model from the product specification provided. Different views of the virtual 3D model will be evidenced, and pupils will need to ensure that they simulate the operation of the product. You are required to plan the production of a prototype and will need to identify and plan the different stages required to manufacture it. A template for a risk assessment that students can use as part of their production plan will be provided for them to complete. The production will be followed so that it can be used to an to produce the prototype, always working safely. Photographs at each stage will be taken, and pupils will keep a diary of the activities that they carry out. Teacher Observation Records will also be recorded for this task. Students will evaluate their manufactured prototype against the product specification and suggest a range of potential design improvements.
Engineering Y11 R038 End of Year 11 External Exam
You are surrounded by products that have been created to solve a particular problem, whether that be a backpack that needs to be strong enough to carry a specific piece of equipment, or a desk tidy that can help to store pens and writing equipment. These engineering designs do not magically appear; they are typically developed by following a design strategy or process. In this unit you will learn about the different design strategies and where they are used, as well as the stages that are involved in iterative design, which is currently one of the most widely used design strategies. You will learn about the type of information needed to develop a design brief and specification, and the manufacturing and other considerations that can influence a design. You will develop knowledge of the types of drawing used in engineering to communicate designs, as well as the techniques used to evaluate design ideas and outcomes, including modelling methods.
Skills -
Students are required to recommend a design strategy for a particular product and justify their choice. They will need to be able to identify the key stages of the iterative design process and describe the stages involved in carrying out each process You will need to know how to analyse existing products using ACCESS FM. You will need to understand how the stages of the iterative design process allow the development of the design based on a cyclic process of designing, making, evaluating, and refining of the prototype. Students will also need to know how to use ACCESS FM to produce an engineering design specification and knowledge of the scale of manufacture. They should know at least one example of a product produced by each scale of manufacture. They will need to know how designs are made sustainable through the consideration of the 6Rs and should know at least one example of how a product is made sustainable by one of the 6Rs.They will need to be able to describe the influences on engineering product design. By understanding each of the engineering drawing techniques they will be expected to identify each of the conventions or representations stated. They may also be expected to add dimensions using the conventions to provided drawings. They are not expected to create new drawings but may be required to add to a drawing that is provided. Students will need to describe at least one modelling method in the creation of a product prototype and give one example of a product produced using one of the modelling methods.
Graphics
Year 7
Graphics
Students will design and make a logo and packaging for a new chocolate bar. They will use a mood board to inform/inspire their design and, once designed, transfer their design to Photoshop. Students will also learn basic graphic skills, in order to help them understand graphic communication.
Skills -
Mood boards
Product analysis
Specifications
Designing
Annotation
Typography experimentation
Net construction
Evaluation & reflection
Year 8
Graphics
Students will design and make a Paper Dude character of their choice. They will use a mood board to inform their design and, once designed, transfer their design to Photoshop. Students will also learn basic Electronics, in order to add a light to their Paper Dude.
Skills -
Mood boards
Designing
Rendering
Soldering
Photoshop
Net construction
Reflection & evaluation
Year 9
Graphics
Students will design and make a logo and promotional items for a festival of their choice. They will gather research to inform their designs and, once designed, use a range of CAD packages to create their logo and promotional items using ICT. Students will also learn about the key components of graphic design.
Skills -
Research
Colour exploration
Typography exploration
Product analysis
Designing
Rendering
2D design
Photoshop
Evaluation & reflection
Year 10 And Year 11 (KS4)
Key Strands
Component 1: Portfolio 60%
Each student must select and present a portfolio representative of their Graphics work.
The portfolio must include both:
- A sustained project developed in response to a subject, theme, task or brief evidencing the journey from initial engagement with an idea(s) to the realisation of intentions.
- A selection of further work resulting from activities such as trials and experiments; skills-based workshops; mini and/or foundation projects; responses to gallery, museum or site visits; work placements; independent study and evidence of the student’s specific role in any group work undertaken.
AQA will provide a separate externally set assignment, with seven different starting points. Students must select and respond to one starting point.
The externally set assignment provides students with the opportunity to demonstrate, through an extended creative response, their ability to draw together different areas of knowledge, skills and/or understanding in response to their selected starting point.
Component 2: Externally Set Assignment 40%
Year 10
Project 1 Landmarks
Students are the given the theme of ‘Landmarks’. This theme can then be taken in any direction they choose but will be guided by the teacher. Students research given artists and produce samples, explorative work and annotation. Using their theme and the artists as inspiration, students will design and make their own graphical outcome.
Skills -
Within the context of graphic communication, students must demonstrate the ability to:
• use graphic communication techniques and processes, appropriate to students’ personal intentions,
for example:
typography
illustration
digital and/or non-digital photography
hand rendered working methods
digital working methods
• use media and materials, as appropriate to students’ personal intentions,
for example:
pencil, pen and ink, pen and wash, crayon, and other graphic media
watercolour, gouache and acrylic paint
layout materials
digital media
printmaking
mixed media.
Year 11
PROJECT 2 THE ART OF ALBUM COVERS
Students are the given the theme of ‘Album Covers’. This theme can then be taken in any direction they choose but will be guided by the teacher.
Students research given artists and produce samples, explorative work and annotation.
Using their theme and the artists as inspiration, students will design and make their own graphical outcome
Skills -
Within the context of graphic communication, students must demonstrate the ability to:
• use graphic communication techniques and processes, appropriate to students’ personal intentions,
for example:
typography
illustration
digital and/or non-digital photography
hand rendered working methods
digital working methods
• use media and materials, as appropriate to students’ personal intentions,
for example:
pencil, pen and ink, pen and wash, crayon, and other graphic media
watercolour, gouache and acrylic paint
layout materials
digital media
printmaking
mixed media.
Externally Set Assignment
Students pick an AQA externally set assignment from a choice of seven. This theme can then be taken in any direction they choose but will be guided by the teacher.
Students research given artists and produce samples, explorative work and annotation.
Using their theme and the artists as inspiration, students will design and make their own graphical outcome. This will be completed mainly in a 10 hour supervised but un-aided exam.
Skills -
Within the context of graphic communication, students must demonstrate the ability to:
• use graphic communication techniques and processes, appropriate to students’ personal intentions,
for example:
typography
illustration
digital and/or non-digital photography
hand rendered working methods
digital working methods
• use media and materials, as appropriate to students’ personal intentions,
for example:
pencil, pen and ink, pen and wash, crayon, and other graphic media
watercolour, gouache and acrylic paint
layout materials
digital media
printmaking
mixed media.
Textiles
Year 7
Textiles
Students will design and make an Ugly Doll from fabric of their choice. They will learn how to use basic hand equipment correctly and safely. They will be introduced to surface decoration by learning how to do reverse applique, embroidery and sewing components on like sequins. They will develop pattern making and cutting skills. They will learn about the sewing machine and how to sew a straight stitch and finally how to stuff an item to make it 3D and finish it off.
Skills -
Hand Embroidery
Reverse Applique
Button & Sequin Attachment
Designing
Annotation
Use of the sewing machine
Tacking
Slip stitching
Evaluation & reflection
Year 8
Textiles
Students will design and make a cushion. They will use sweet wrapper resources as a starting point to produce sketches based on pattern and text. They will sample techniques such as batik, reverse applique and embroidery and will then use them decorate their product. Students will also learn basic colour into fabric techniques, machine applique, finishing processes and will develop sewing machine skills.
Skills -
Observational drawing
Batik
Hand embroidery
Machine appliques
Designing
Annotation
Hemming
Use of the sewing machine
Tacking
Evaluation & reflection
Year 9
Textiles
Students will design and make a bag inspired by African Art and the work of Jules McKeown, the pattern social. They will learn about repeat patterns, mark making, different printing methods and how to do hand patchwork. They will then go on to design and make a bag using the skills they have learnt.
Skills -
Observational drawing
Mood boards
Styrofoam printing
Block printing
Hand patchwork
Designing
Annotation
Hemming
Use of the sewing machine
Tacking
Evaluation & reflection
Year 10 And Year 11 (KS4)
Key Strands
Component 1: Portfolio 60%
Each student must select and present a portfolio representative of their Textile work.
The portfolio must include both:
- A sustained project developed in response to a subject, theme, task or brief evidencing the journey from initial engagement with an idea(s) to the realisation of intentions.
- A selection of further work resulting from activities such as trials and experiments; skills-based workshops; mini and/or foundation projects; responses to gallery, museum or site visits; work placements; independent study and evidence of the student’s specific role in any group work undertaken.
AQA will provide a separate externally set assignment, with seven different starting points. Students must select and respond to one starting point.
The externally set assignment provides students with the opportunity to demonstrate, through an extended creative response, their ability to draw together different areas of knowledge, skills and/or understanding in response to their selected starting point.
Component 2: Externally Set Assignment 40%
Year 10
Project 1 In the News
Students are the given the theme of ‘In the news’. This theme can then be taken in any direction they choose but will be guided by the teacher. Students research given artists and produce samples, explorative work and annotation. Using their theme and the artists as inspiration, students will design and make their own graphical outcome.
Skills -
Within the context of textile design, students must demonstrate the ability to: • use textile design techniques and processes, appropriate to students’ personal intentions,
for example:
weaving
felting
stitching
appliqué
construction methods
printing.
• use media and materials, as appropriate to students’ personal intentions,
for example:
inks
yarns
threads
fibres
fabrics
textile materials
digital imagery.
Project 2 Structures
Students are the given the theme of ‘Structures’. This theme can then be taken in any direction they choose but will be guided by the teacher. Students research given artists and produce samples, explorative work and annotation. Using their theme and the artists as inspiration, students will design and make their own textile outcome.
Skills -
Within the context of textile design, students must demonstrate the ability to: • use textile design techniques and processes, appropriate to students’ personal intentions,
for example:
weaving
felting
stitching
appliqué
construction methods
printing.
• use media and materials, as appropriate to students’ personal intentions,
for example:
inks
yarns
threads
fibres
fabrics
textile materials
digital imagery.
Year 11
Project 2 Structures
Students are the given the theme of ‘Structures’. This theme can then be taken in any direction they choose but will be guided by the teacher. Students research given artists and produce samples, explorative work and annotation. Using their theme and the artists as inspiration, students will design and make their own textile outcome.
Skills -
Within the context of textile design, students must demonstrate the ability to: • use textile design techniques and processes, appropriate to students’ personal intentions,
for example:
weaving
felting
stitching
appliqué
construction methods
printing.
• use media and materials, as appropriate to students’ personal intentions,
for example:
inks
yarns
threads
fibres
fabrics
textile materials
digital imagery.
Externally Set Assignment
Students pick an AQA externally set assignment from a choice of seven. This theme can then be taken in any direction they choose but will be guided by the teacher. Students research given artists and produce samples, explorative work and annotation. Using their theme and the artists as inspiration, students will design and make their own textile outcome. This will be completed mainly in a 10 hour supervised but un-aided exam.
Skills -
Within the context of textile design, students must demonstrate the ability to: • use textile design techniques and processes, appropriate to students’ personal intentions,
for example:
weaving
felting
stitching
appliqué
construction methods
printing.
• use media and materials, as appropriate to students’ personal intentions,
for example:
inks
yarns
threads
fibres
fabrics
textile materials
digital imagery.
Hospitality & Catering (Ks4)
Year 10 And Year 11
Key Strands
Unit 1 The Hospitality and Catering Industry
The applied purpose of this unit is for learners to use their knowledge and understanding of the hospitality and catering industry in order to propose new hospitality and catering provision to meet specific needs. Pupils will sit an external exam at the end of Year 10. This unit is worth 40% of the overall grade.
The applied purpose of this unit is for learners to safely plan, prepare, cook and present nutritional dishes. Pupils will complete this internal through a controlled assessment which includes a 3-hour practical exam. This unit is worth 60% of the overall grade.
Unit 2 Hospitality and Catering in Action
Year 10
Unit 1 The Hospitality and Catering Industry
Understand the environment in which hospitality and catering providers operate
Skills -
AC1.1 describe the structure of the hospitality and catering industry
AC1.2 analyse job requirements within the hospitality and catering industry
AC1.3 describe working conditions of different job roles across the hospitality and catering industry
AC1.4 explain factors affecting the success of hospitality and catering providers
Unit 1 The Hospitality and Catering Industry
Understand how hospitality and catering provision operates
Skills -
AC2.1 describe the operation of the kitchen
AC2.2 describe the operation of front of house
AC2.3 explain how hospitality and catering provision meet customer requirements
Unit 1 The Hospitality and Catering Industry
Understand how hospitality and catering provision meets health and safety requirements
Skills -
AC3.1 describe personal safety responsibilities in the workplace
AC3.2 identify risks to personal safety in hospitality and catering
AC3.3 recommend personal safety control measures for hospitality and catering provision
Unit 1 The Hospitality and Catering Industry
Know how food can cause ill health
Skills -
AC4.1 describe food related causes of ill health
AC4.2 describe the role and responsibilities of the Environmental Health Officer (EHO)
AC4.3 describe food safety legislation
AC4.4 describe common types of food poisoning
AC4.5 describe the symptoms of food induced ill health
Unit 1 The Hospitality and Catering Industry
Be able to propose a hospitality and catering provision to meet specific requirements
Skills -
AC5.1 review options for hospitality and catering provision
AC5.2 recommend options for hospitality provision
Year 11
Unit 2 Hospitality and Catering in Action
understand the importance of nutrition when planning menus
Skills -
AC1.1 describe functions of nutrients in the human body
AC1.2 compare nutritional needs of specific groups
AC1.3 explain characteristics of unsatisfactory nutritional intake
AC1.4 explain how cooking methods impact on nutritional value
Unit 2 Hospitality and Catering in Action
understand menu planning
Skills -
AC2.1 explain factors to consider when proposing dishes for menus
AC2.2 explain how dishes on a menu address environmental issues
AC2.3 explain how menu dishes meet customer needs
AC2.4 plan production of dishes for a menu
Unit 2 Hospitality and Catering in Action
Be able to cook dishes
Skills -
AC3.1 use techniques in preparation of commodities
AC3.2 assure quality of commodities to be used in food preparation
AC3.3 use techniques in cooking of commodities
AC3.4 complete dishes using presentation techniques
AC3.5 use food safety practices
Preparation Techniques
Weighing and measuring
Chopping
Shaping
Peeling
Whisking
Melting
Rub-in
Sieving
Segmenting
Slicing
Hydrating
Blending
Cooking Techniques
Boiling
Blanching
Poaching
Braising
Steaming
Baking
Roasting
Grilling(griddling)
Frying
Chilling
Cooling
Hot holding
Presentation Techniques
Portion control
Position on serving dish
Garnish
Creativity